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Description

Dio Discord Bot Part – 2

Tag(s) – Anime, Fun, Game.

What are stand abilities?

Passive abilities are abilities that activate when certain conditions are met. You do not need energy to use these types of abilities. They manually activate at a certain goal.

List of all Passive Abilities

List of All Passives

  1. Aerosmith-

Aerosmith is a Passive ability.

Aerosmith cuts your opponent’s health if they dodge below a certain threshold of health.

Aerosmith can be shortened to “Aero”

In Fights

Level 1

Energy Cost: N/A

“Track your opponent’s breathing and significantly cut their health if they dodge at very low health”

Traits

  • Health threshold: 10%
  • Reduces opponent’s health by 50%

Level 2

Upgrade Cost: 10000 XP Tokens

Energy Cost: N/A

“Track your opponent’s breathing and cripple their health if they dodge at low health”

Traits

  • Health threshold: 20%
  • Reduces opponent’s health by 60%

Level 3

Upgrade Cost: 50000 XP Tokens

Energy Cost: N/A

“Track your opponent’s breathing and decimate their health if they dodge at slightly low health”

Traits

  • Health threshold: 30%
  • Reduces opponent’s health by 70%

Categories

  1. Bites the Dust-

Bites the Dust is a Passive ability.

Bites the Dust rewinds the battle when your health dips below a certain threshold. All of your stats, abilities, and status effects will also be rewound. Bites the Dust will rewind the battle up to the point right before you took the most damage. Bites the Dust will not rewind past a maximum amount of turns.

Bites the Dust can be shortened to “BTD”.

In Fights

Level 1

Energy Cost: N/A

“When on the verge of death, rewind the battle to save yourself”

Traits

  • Health threshold: 10%
  • The maximum amount of turns rewound: 4

Level 2

Upgrade Cost: 10000 XP Tokens

Energy Cost: N/A

“When gravely injured, rewind the battle even further back to save yourself”

Traits

  • Health threshold: 20%
  • The maximum amount of turns rewound: 8

Level 3

Upgrade Cost: 50000 XP Tokens

Energy Cost: N/A

“When gravely injured, rewind the battle extremely far back to save yourself”

Traits

  • Health threshold: 30%
  • The maximum amount of turns rewound: 12
  1. Blackjack-

Passive Ability – At the beginning of your turn, a random ability of yours will have its energy cost reduced – Blackjack can choose a passive ability, but will have no effect.

Level 1

Energy Cost: N/A Description: Play the cards on which ability of yours will have its energy cost slightly reduced Traits – Energy cost reduction: 1

Level 2

Upgrade Cost: 10000 XP Tokens Energy Cost: N/A Description: Play the cards on which ability of yours will have its energy cost reduced Traits – Energy cost reduction: 2

Level 3

Upgrade Cost: 50000 XP Tokens Energy Cost: N/A Description: Play the cards on which ability of yours will have its energy cost greatly reduced Traits – Energy cost reduction: 3

Bleed-

Overall Information – Passive Ability – Lasts for 3 turns – Bleeding will cause per cent-based damage to your opponent every turn

Level 1

Energy Cost: N/A Description: Critical hits make your opponent bleed lightly Traits – Opponent health reduction: 2%

Level 2

Upgrade Cost: 10000 XP Tokens Energy Cost: N/A Description: Critical hits make your opponent bleed Traits – Opponent health reduction: 3%

Level 3

Upgrade Cost: 50000 XP Tokens Energy Cost: N/A Description: Critical hits make your opponent bleed heavily Traits – Opponent health reduction: 4%

D4C –

Level 1

Energy Cost: N/A

PASSIVE ABILITY

Upon being defeated in the battle for the first time, switch your current self with a significantly weaker version of yourself from another dimension

Level 2

Upgrade Cost: 10000 XP Tokens

Energy Cost: N/A

PASSIVE ABILITY

Upon being defeated in the battle for the first time, switch your current self with a very weak version of yourself from another dimension

Level 3

Upgrade Cost: 50000 XP Tokens

Energy Cost: N/A

PASSIVE ABILITY

Upon being defeated in the battle for the first time, switch your current self with a weaker version of yourself from another dimension

Donut-

Overall Information – Passive Ability – Activates once at the beginning of the battle – Your critical hit multiplier receives a bonus

Level 1

Energy Cost: N/A Description: Your critical hits do slightly more damage Traits – Bonus multiplier: 1.33x

Level 2

Upgrade Cost: 10000 XP Tokens Energy Cost: N/A Description: Your critical hits do much more damage Traits – Bonus multiplier: 1.67x

Level 3

Upgrade Cost: 50000 XP Tokens Energy Cost: N/A Description: Your critical hits do substantially more damage Traits – Bonus multiplier: 2x

Founder’s Blessing-

Overall Information – Passive Ability – Activates once at the beginning of the battle – Increase your crit chance based on a certain proportion of your opponent’s health to your health – Maximum critical hit chance bonus is 20% – Critical hit chance bonus is additive

Level 1

Energy Cost: N/A Description: If your opponent has significantly more health than you, your critical hit chance is boosted at the start of the battle Traits – Proportion needed for max bonus: 3

Level 2

Upgrade Cost: 10000 XP Tokens Energy Cost: N/A Description: If your opponent has a lot more health than you, your critical hit chance is boosted at the start of the battle Traits – Proportion needed for max bonus: 2.5

Level 3

Upgrade Cost: 50000 XP Tokens Energy Cost: N/A Description: If your opponent has even a little bit more health than you, your critical hit chance is boosted at the start of the battle Traits – Proportion needed for max bonus: 2

Hamon-

Overall Information – Passive Ability – Dodging grants you a certain per cent of health and power – Health and power bonus is based on the damage you dodged

Level 1

Energy Cost: N/A Description: Channel sunlight energy to slightly buff your health and power when you dodge Traits – Health gain: 20% of damage dodged – Power gain: 2% of damage dodged.

Level 2

Upgrade Cost: 10000 XP Tokens Energy Cost: N/A Description: Channel sunlight energy to buff your health and power when you dodge Traits – Health gain: 30% of damage dodged – Power gain: 3% of damage dodged.

Level 3

Upgrade Cost: 50000 XP Tokens Energy Cost: N/A Description: Channel sunlight energy to significantly buff your health and power when you dodge Traits – Health gain: 40% of damage dodged – Power gain: 4% of damage dodged.

Heat Riser-

Overall Information – Passive Ability – Every turn, you have a certain chance to gain a certain boost to all stats – Health, power, and critical hit multiplier is multiplicatively increased – Dodge and critical hit chance are additively increased

Level 1

Energy Cost: N/A Description: All your stats have an unlikely chance to be slightly boosted mid-battle Traits – Activation chance: 6% – Your health, power, and critical hit multiplier are increased by 2% – Your dodge and critical hit chance are increased by +1%

Level 2

Upgrade Cost: 10000 XP Tokens Energy Cost: N/A Description: All your stats have a chance to be boosted mid-battle Traits – Activation chance: 9% – Your health, power, and critical hit multiplier are increased by 4% – Your dodge and critical hit chance are increased by +2%

Level 3

Upgrade Cost: 50000 XP Tokens Energy Cost: N/A Description: All your stats have a likely chance to be significantly boosted mid-battle Traits – Activation chance: 12% – Your health, power, and critical hit multiplier are increased by 6% – Your dodge and critical hit chance are increased by +3%

Highway Star-

Overall Information – Passive Ability – If you land a critical hit, you will drain your opponent’s critical hit chance – If your opponent dodges, you will drain your opponent’s dodge chance

Level 1

Energy Cost: N/A Description: If you land a critical hit or your opponent dodges an attack, drain a small amount of the respective stat from your opponent Traits – Critical hit chance drain: 3% – Dodge chance drain: 3%

Level 2

Upgrade Cost: 10000 XP Tokens Energy Cost: N/A Description: If you land a critical hit or your opponent dodges an attack, drain some of the respective stat from your opponent Traits – Critical hit chance drain: 6% – Dodge chance drain: 6%

Level 3

Upgrade Cost: 50000 XP Tokens Energy Cost: N/A Description: If you land a critical hit or your opponent dodges an attack, drain a great deal of the respective stat from your opponent Traits – Critical hit chance drain: 9% – Dodge chance drain: 9%

Notorious B.I.G.-

Overall Information – Passive Ability – Activates once per life, right as you are defeated – The attack gains a bonus damage multiplier – The attack cannot critically hit – Defeating your opponent will grant you the victory, even if you have also been defeated – If you do not defeat your opponent with the attack and you remain defeated, you will lose the battle

Level 1

Energy Cost: N/A Description: Take a strong final stand right as you are defeated Traits – Damage multiplier: 2x

Level 2

Upgrade Cost: 10000 XP Tokens Energy Cost: N/A Description: Take a powerful final stand right as you are defeated Traits – Damage multiplier: 3x

Level 3

Upgrade Cost: 50000 XP Tokens Energy Cost: N/A Description: Take a destructive final stand right as you are defeated Traits – Damage multiplier: 4x

Parry-

Overall Information – Passive Ability – Dodging attacks will reflect a portion of the damage back at your opponent – Parry chains are limited to a maximum size of 7

Level 1

Energy Cost: N/A Description: If you dodge a hit from your opponent, parry it and hit them back with some of the damage Traits – Reflects 40% of the damage dodged

Level 2

Upgrade Cost: 10000 XP Tokens Energy Cost: N/A Description: If you dodge a hit from your opponent, parry it and hit them back with a decent portion of the damage Traits – Reflects 50% of the damage dodged

Level 3

Upgrade Cost: 50000 XP Tokens Energy Cost: N/A Description: If you dodge a hit from your opponent, parry it and hit them back with a huge portion of damage Traits – Reflects 60% of the damage dodged

Purple Haze-

Overall Information – Passive Ability – Purple Haze’s damage is capped at 25% of your power – Purple Haze’s strength grows exponentially

Level 1

Energy Cost: N/A Description: Infect your opponent with a weak poison that gets slightly stronger as the match goes on Traits – Growth base: 1.05

Level 2

Upgrade Cost: 10000 XP Tokens Energy Cost: N/A Description: Infect your opponent with a poison that gets stronger as the match goes on Traits – Growth base: 1.1

Level 3

Upgrade Cost: 50000 XP Tokens Energy Cost: N/A Description: Infect your opponent with a strong poison that becomes deadly as the match goes on Traits – Growth base: 1.15

Quick Start-

Overall Information – Passive Ability – Activates once at the beginning of the battle – Quick Start only affects your health and power – Quick Start will decay for a certain number of turns

Level 1

Energy Cost: N/A Description: Start the battle with slightly buffed stats that decay until they become slightly worse than normal Traits – Lasts 8 turns – Starting multiplier: 1.2x – Ending multiplier: 0.9x

Level 2

Upgrade Cost: 10000 XP Tokens Energy Cost: N/A Description: Start the battle with buffed stats that decay until they become worse than normal Traits – Lasts 8 turns – Starting multiplier: 1.4x – Ending multiplier: 0.8x

Level 3

Upgrade Cost: 50000 XP Tokens Energy Cost: N/A Description: Start the battle with significantly buffed stats that decay until they become much worse than normal Traits – Lasts 10 turns – Starting multiplier: 1.6x – Ending multiplier: 0.7x

Rage-

Overall Information – Passive Ability – One-time use – Activates when your health dips below a certain per cent of your maximum health

Level 1

Energy Cost: N/A Description: When gravely injured, you do much more damage Traits – Health threshold: 25% – Power bonus: 1.1x

Level 2

Upgrade Cost: 10000 XP Tokens Energy Cost: N/A Description: When gravely injured, you do significantly more damage Traits – Health threshold: 25% – Power bonus: 1.2x – Critical hit multiplier bonus: 1.2x

Level 3

Upgrade Cost: 50000 XP Tokens Energy Cost: N/A Description: When critically injured, you do an insane amount of damage Traits – Health threshold: 30% – Power bonus: 1.3x – Critical hit multiplier bonus: 1.3x – Critical hit chance bonus: 1.2x

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